Second part of response (if no other response given in special) First part of response (if no other response given in special) Unused Unused Unused Number of scenario special node to call Call Scenario Special Second part of response (if no other response given in special) First part of response (if no other response given in special) Unused Unused Unused Number of town special node to call Call Town Special Second part of response First part of response Unused Unused Unused Unused Eliminate Creature Second part of response First part of response Unused Unused Unused Unused Town Hostile Conv. End Second part of response First part of response Unused Unused Unused Unused Hostile Conversation End Second part of response First part of response Unused Unused Unused Unused Force Conversation End Response if party can't afford it Response if party can pay Unused Unused Number of town to reveal Cost to know where town is Reveal Town Location Response if party can't afford it Response if party buys it Value to change flag to Stuff Done Flag, Pt. B Stuff Done Flag, Pt. A Amount of Gold taken Buy Stuff Done flag change Response if party can't afford it Response if party buys it Unused Unused Cost of item Number of item being sold Buy Special Item Response if they don't Response if party has gold Unused Total number of horses sold Number of first horse sold Cost of Horse Horse Shop Response if they don't Response if party has gold Unused Total number of boats sold Number of first boat sold Cost of Boat Ship Shop Response if they don't Response if party has gold Change flag to Stuff Done Flag, Pt. B Stuff Done Flag, Pt. A Amount of gold taken Buy response, Change Flag Response if they don't Response if party has gold Unused Unused Unused Amount of gold taken Pay For Response Unused Person augmenting items says: Unused Unused Unused Type of enchantment (See docs. for list) Enchant Weapons Unused Person identifying items says: Unused Unused Unused Cost to identify Identify Items Unused Buyer's response Unused Unused Unused Unused Sell All Items Unused Buyer's response Unused Unused Unused Unused Sell Armor Unused Buyer's response Unused Unused Unused Unused Sell Weapons Unused Name of healer Unused Unused Unused Cost adjustment (0 .. 6) Healer Unused Name of shop Unused Total number of recipes in shop Number of first recipe in shop Cost adjustment (0 .. 6) Alchemy Shop Unused Name of shop Unused Total number of spells in shop Number of first spell in shop Cost adjustment (0 .. 6) Priest Spell Shop Unused Name of shop Unused Total number of spells in shop Number of first spell in shop Cost adjustment (0 .. 6) Mage Spell Shop Unused Unused Unused Unused Unused Unused Receive Training Unused Name of shop Unused Total number of items in shop Number of first item in shop Cost adjustment (0 .. 6) Buy Items Otherwise respond ... Response if in this town ... Unused Unused Unused Town to check Depends on town Otherwise respond with this ... Respond with this ... Unused Unused And this event did not heppen before it ... If this day has been reached ... Depends on time (and event) Response if day reached ... Response if day not reached ... Unused Unused Unused Day when response changes Depends on Day Response if not enough money ... Response if can afford it ... Move party to Y Move party to X Quality of Inn (0 .. 3) Cost of Inn Inn Second part of response ... First part of response ... Unused Unused Stuff Done flag Pt. B Stuff Done flag Pt. A Set flag to 1 Response if greater than Response if less than or equal to Unused Value to compare to Stuff Done flag Pt. B Stuff Done flag Pt. A Response depends on flag Second part of response ... First part of response ... Unused Unused Unused Unused Regular speech